![]() Īdded possibility to build a citizen house. Thinking the decorative tree was part of the forest, some players would remove the last real tree, and destroy the camp. Kingdom: Classic is the original version of the game and the more vanilla experience of the two. NEW: Vagrant camps in Norse Lands was originally released with a tree as part of its sprite. DateĬOSMETIC: The decorative tree in Norse vagrant camps was removed. Surprisingly they are pretty different games. ![]() This can make some camps appear with extra beggars, although these do remain lost, not attached to the camp, possibly slowly wandering a bit far from that area.įor the fixes related to the invisible/unrecruitable vagrants, see: subject's history. Just pay them a bit of gold and it'll let you ride on its back (animals need money too, you know). Just look for these special places in the woods: When you find a new steed in the forest you can ride it. Kingdom: New Lands & Two Crowns – Vagrant camps tolerate extra wanderers. For in Kingdom: New Lands you can acquire new steeds. 【 】 Recruit them before they get there or that workforce will be lost forever. Any third beggar arriving at a camp area disappears immediately. Kingdom: Classic – Vagrant camps do not support extra wanderers. The camps behave differently towards these arriving extra vagrants, depending on the game: If a recruited citizen gets attacked and loses their coin, they will gather again by the nearest camp. ![]() New vagrants appear in camps as long as there are fewer than two already there. Kingdom Two Crowns – If a vagrant camp is removed, a citizen house can be built in its place.Īfter a vagrant is recruited away, it takes about half a day for a new vagrant to appear (two real life minutes since last recruit). Regardless, the simple and effective workaround is to leave at least two trees on both sides of the camp when playing on that setting. 【 】 This behavior apparently started as of version 1.1.13 (Conquest Update), which introduced the citizen house.Īs this only happens in Shogun, some players have seen that as a bug, but developers haven't cofirmed if it is the case. One single tree on both sides is not enough to warrant the existence of the camp in this setting. This may happen if one of its sides is deforested, and left with only one tree. ![]() 【 】 Destroying a vagrant camp to expand the Kingdom is only recommended if better opportunities lie beyond.Ī vagrant camp in the Shogun setting may be destroyed even if it's surrounded by trees on both sides. If either tree is cut down, the area is zoned as plains and the camp will disappear. MyVMK is a FREE recreation of the classic Disney game Virtual Magic Kingdom or VMK You can play on just about anything you want, including phones and. They can only exist in the forest, and if the camp has a buffer of a single tree on either side, it can remain in existence-even if walls are built beyond it. ![]()
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