![]() Aloy and her friends all wear elaborate, detailed outfits, often with lots of decorations or other elements sticking out of them, and Aloy herself has multiple different outfits that all must be accounted for. If you’ve ever played the Horizon games, you can imagine this isn’t a simple task. So the whole animation after that point needs to be addressed so it doesn't intersect with the cloth that that person is wearing that they're hugging.” So you still need to go in there and start addressing everything towards the fact that somebody's actually reaching around a piece of armor, for example. “So even with the solved data, you only have the base. “If you look at things like the armor, for example, that Aloy is using… all that kind of stuff is not to be taken into account with the motion capture,” he says. Once that’s taken care of, there’s a second problem: motion capture suits are basically just a fancy second skin, but the characters hugging in the game are generally wearing clothes. Animators can’t touch the scene until this is done. It’s a time-consuming task that Oud says machine learning may actually make faster in the future, but right now either has to be done by hand in-house or outsourced to another studio. In this case, they have to solve for every missing sensor over the entire time that the hug lasts. Oud explains this means a human has to manually “solve” the movement data that’s been captured, meaning that the software has to know where a sensor should be at any given moment. ![]() This results in fully half of the sensors on each person simply vanishing from the view of the software. But when two actors wearing mocap suits hug, their bodies are pressed against one another…and so are the sensors. Mocap suits work through sensors dotted all over them, which software is able to follow and translate into recorded movement. The challenges facing Guerrilla – and other developers – begin with the motion capture suits used to record motion and facial expressions, which have become a standard sight in the games industry. WARNING: While this article's text does not contain spoilers, the video content in this article shows cutscenes from the endings of Horizon: Forbidden West and the Burning Shores DLC. Oud says that because Aloy is a hugger, Guerrilla’s gotten used to the extreme challenge required to get all these hugs to happen.and recently, it’s made some technical strides in the field of video game hugs. So how is Guerrilla pulling off this technical feat? I spoke with Guerrilla studio animation director Richard Oud, who admitted he was pleasantly surprised that anyone was noticing how impressive this was. And yet, Guerrilla has been making Aloy warmly hug her friends since Zero Dawn. Turns out, it’s very, very hard for developers to make this happen while making it look normal and believable. ![]() He was echoed in the replies by numerous other developers and fans, all of whom were struck by the realization of why we so rarely see two characters hugging one another in games. “that hug at 0:45 is a technical flex like YOU HAVE NO IDEA,” wrote Strange Scaffold head Xalavier Nelson Jr. The geography of Horizon Forbidden West, like its predecessor, is based upon the real world, although several liberties have been taken with regards to particular landmarks and natural details, with Horizon Forbidden West's vision of the American West being significantly more overgrown and wild than the one most people are familiar with.That hug at 0:45 is a technical flex like YOU HAVE NO IDEA - Xalavier Nelson Jr. The game places a heavy emphasis on the scale and detail of its massive map, which features long stretches of dusty deserts, dense jungles, forests, mountain ranges, and verdant fields. ![]() Picking up where Horizon Zero Dawn left off, Horizon Forbidden West puts players in the shoes of Aloy as she travels throughout the western regions of the United States hundreds of years after the end of modern civilization. Horizon Forbidden West is a massive game that many players may not end up finishing, and part of that comes down to how sprawling its open world is. A recent video has emerged breaking down the similarities between Horizon Forbidden West's map and its real-world counterparts. ![]()
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